2026rt — Source Overview
- index.ts
-
Entry point.
main() wires together
Game, Viewport, and game loop.
- dmap.ts
-
Holds dungeon map data:
Tile kinds,
DMap grid class, Point type, and
generateDungeon(). Pure map/data.
- game.ts
-
Game MODEL, which combines the mutable game state:
map, player's position.
- rdisplay.ts
-
ROT.JS display setup:
createDisplay() loads font, builds/mounts rot.js display,
keeps canvas scaled to window.
- viewport.ts
-
Viewport: owns rot.js display, renders
fixed-size view of dungeon centered on player via
draw(game).
- move-player.ts
-
"Turn" logic: the key-to-delta
MOVEMENT table,
movePlayer(game, key),
- gameloop.ts
-
async input loop:
gameLoop(game, viewport) awaits key
presses via inputKey(), then redraws when player moves.
TRY